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will reflect an increased interest in at least one STEAM domain. Data reported for middle and <br />high school three-day school break programs. <br />Result: According to pre and post surveys, 95% of participants reported increased confidence <br />and interest in at least one STEAM domain. Survey data also shows 16% of participants <br />increased their interest in learning math and 47% of participants increased interest in learning <br />science. Overall, students reported the following across the various domains of STEAM: <br />Goal 2: Increase conceptual understanding of what STEAM is and who can achieve a STEAM <br />career: Participants will be asked to complete the Draw- A- Scientist evaluation, in which <br />they draw their version of a scientist and associated tools while also listing three or more <br />characteristics of a scientist. Participants will be asked if they self -identify with the <br />characteristics listed. 75% of participant evaluations will reflect a broader conceptual <br />understanding of STEAM and the type of person who can achieve a STEAM career. Data <br />reported for middle and high school three-day school break programs. <br />Result: 21% of participants who did not identify STEAM careers as possible future careers in their <br />pre -survey did so in the post -survey, including one student who identified becoming an architect <br />and one who changed their career interest from sales to engineering. On the post -survey, when <br />asked to describe the character traits a person working in STEAM, 88% of participants identified <br />themselves as having at least one character trait in common with a person working in STEAM, an <br />increase from 84% who identified themselves as having at least one character trait in common on <br />the pre -survey. Additionally, 63% of participants reported a better understanding of what a career <br />in STEAM fields entails. In the Draw -A -Scientist evaluation, post -survey data shows 80% of <br />participants included tools used in the program instead of tools that depict a stereotype of a <br />scientist, such as lab coats, beakers, and thermometers. <br />WMA <br />% of students <br />reporting <br />increase in <br />confidence in: <br />Aggregated % <br />increase on 5- <br />point Likert- <br />type scale <br />% of students <br />reporting <br />increase in <br />interest in: <br />Aggregated % <br />increase on 5 - <br />point Likert - <br />type scale <br />Science <br />26% <br />15% <br />47% <br />10% <br />Technology <br />21% <br />8% <br />21% <br />4% <br />Engineering <br />26% <br />19% <br />21% <br />5% <br />Art <br />32% <br />14% <br />37% <br />6% <br />Math <br />21% <br />7% <br />16% <br />5% <br />Average <br />25% <br />12% <br />28% <br />6% <br />Goal 2: Increase conceptual understanding of what STEAM is and who can achieve a STEAM <br />career: Participants will be asked to complete the Draw- A- Scientist evaluation, in which <br />they draw their version of a scientist and associated tools while also listing three or more <br />characteristics of a scientist. Participants will be asked if they self -identify with the <br />characteristics listed. 75% of participant evaluations will reflect a broader conceptual <br />understanding of STEAM and the type of person who can achieve a STEAM career. Data <br />reported for middle and high school three-day school break programs. <br />Result: 21% of participants who did not identify STEAM careers as possible future careers in their <br />pre -survey did so in the post -survey, including one student who identified becoming an architect <br />and one who changed their career interest from sales to engineering. On the post -survey, when <br />asked to describe the character traits a person working in STEAM, 88% of participants identified <br />themselves as having at least one character trait in common with a person working in STEAM, an <br />increase from 84% who identified themselves as having at least one character trait in common on <br />the pre -survey. Additionally, 63% of participants reported a better understanding of what a career <br />in STEAM fields entails. In the Draw -A -Scientist evaluation, post -survey data shows 80% of <br />participants included tools used in the program instead of tools that depict a stereotype of a <br />scientist, such as lab coats, beakers, and thermometers. <br />WMA <br />